Welcome

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Mahdi Heydarzadeh
Senior Unity Developer
Game Designer
  • Email:
    m.heydarzadeh.71@gmail.com
  • Skype:
    live:.cid.8911f14aad373a03
  • Age:
    32
  • Education:
  • bachelor's degree in software engineering
  • I Am OK With Relocation
  • I Am OK With Working Remotely
Skills
Unity & C#
PHP & MySQL
NodeJS & JavaScript
Construct Game Engine
(Playable ADS)
Graphic skills
Coding & Software knowledge
  • Game Development skills: Unity game engine & C#
  • Back-End skills: Netcode, PHP, MySQL, Node.js (JavaScript)
  • 2D Graphic skills: Photoshop, After Effects, adobe illustrator, adobe premiere
  • 3D Graphic skills: 3Ds MAX (Rendering, Texturing, Lighting, Phoenix FD)
  • Familiar with other game engines: Unreal Engine, Game Maker, Construct
  • Playable ADS & browser based games: Construct game engine
  • Version Control: GitHub, Perforce, Plastic SCM
  • Familiar with: Java, C++, PowerShell
  • Full game development cycle experience: Design, development, Publishing, Marketing
  • Web Development skills: HTML5, CSS, JavaScript

I Am A Unity Developer
Making Games!

<code> I </code>
12 +
Years Experience
17 +
Completed Projects
5
Top Chart Game
2
Top Selling Game

My Skills

Senior Unity Developer

I have +12 years of experience in unity, I can write clean optimized C# code, I am very good at finding solutions to the problems in development or optimizations, I know most of the tools that unity provides and I'm familiar with full development cycle as I developed and published many games just by myself. Also I worked with game studios and teams, in office and remotely.




Back-End Developer

Most of the games I made are online multiplayer games or have a server for the ranking or to manage players data and accounts, I'm really good in coding with PHP and MySQL for the asynchronous multiplayer games and Netcode WebSocket and NodeJS, for real-time multiplayer games.







Game Design

I designed and developed games that got to the top selling charts. I also managed to bring a discontinued game to the top selling charts with a few small updates that I designed based on analytics and data. also I helped the studios I worked with to improve their game design. I can find trends and design games that can be monetized and I can see data and make decisions based on that to solve the design problems and improve the game's KPIs.

Graphics and VFX

I can use 3Ds max and Photoshop and other tools to render and edit game graphics and UI. I'm really good at particles and visual effects and one of strong points in my games are VFX and isometric graphics that I rendered and edited and animated.






Hyper-Casual Games

I worked in hyper casual industry with big publishers around +7 month and I got some good result in some cases. I can make prototypes really fast and I have the ability to make templates to ready to use codes to improve the development process. also because I'm good at game design I can improve the game KPIs based on data as I did this in some of my hyper casual games and I managed to double the KPIs in some games.

Worked in teams and companies (Remote & In Office)

I worked for companies and studios for more than 4 years, I worked in office and remotely, I was in senior developer and full-stack developer positions but I also helped on other parts of the game like art, VFX, sound, game design. and I love the times I worked as a team..




Portfolio ( Hyper-Casual )