Years Experience
Completed Projects
Top Chart Game
Top Selling Game
My Skills
Senior Unity Developer
I have +12 years of experience in unity, I can write clean optimized C# code, I am very good at finding solutions to the problems in development or optimizations, I know most of the tools that unity provides and I'm familiar with full development cycle as I developed and published many games just by myself. Also I worked with game studios and teams, in office and remotely.
Back-End Developer
Most of the games I made are online multiplayer games or have a server for the ranking or to manage players data and accounts, I'm really good in coding with PHP and MySQL for the asynchronous multiplayer games and Netcode WebSocket and NodeJS, for real-time multiplayer games.
Game Design
I designed and developed games that got to the top selling charts. I also managed to bring a discontinued game to the top selling charts with a few small updates that I designed based on analytics and data. also I helped the studios I worked with to improve their game design. I can find trends and design games that can be monetized and I can see data and make decisions based on that to solve the design problems and improve the game's KPIs.
Graphics and VFX
I can use 3Ds max and Photoshop and other tools to render and edit game graphics and UI. I'm really good at particles and visual effects and one of strong points in my games are VFX and isometric graphics that I rendered and edited and animated.
Hyper-Casual Games
I worked in hyper casual industry with big publishers around +7 month and I got some good result in some cases. I can make prototypes really fast and I have the ability to make templates to ready to use codes to improve the development process. also because I'm good at game design I can improve the game KPIs based on data as I did this in some of my hyper casual games and I managed to double the KPIs in some games.
Worked in teams and companies (Remote & In Office)
I worked for companies and studios for more than 4 years, I worked in office and remotely, I was in senior developer and full-stack developer positions but I also helped on other parts of the game like art, VFX, sound, game design. and I love the times I worked as a team..
Portfolio
Strategy Game
Commanders War
Game Design, Development (Front end & Back-End), Particles, Sounds, Art Rendering, publishing and ASO, all aspect of this game is made by me, I made this project for a local market and it is now one of the top selling games on that market, I’m working to bring this amazing project to the world.
Third-Person Game
RoboRoyale
Making a battle royale game all by myself was a challenge i liked to do, the most challenging part of this project was optimizations and AI robots that act as players. I made 37 robots that you can find on the map and each one of them has a different weapon and bullet particle, Also there is some items like shield and hit point and energy that you can find.
Working in Studio
Turbo Legends
In the game studio that worked on this project I was a senior developer, working in a game studio and as a team was a really fun thing to do, everything was so much faster. And after this I loved to work in a team.
Strategy Game
Clash of Titans
I wanted to make an offline city building & attack game, all part of the project was made by me, and optimization and AI map generator really was a challenge on this project, I rendered the art and particles and also found a way to prevent time cheating on the game as this game was offline and time cheating would be really easy without it.
First-Person Game
Destructive Robots
I always wanted to make a FPS game and see the challenges, so I made Destructive Robots, in this game you can choose from 37 robots with different abilities and fight with others robots.
Strategy Game
Generals War
Generals War is a strategy game which let you battle with other players, you can control and command your units to capture bases and expand your army, use air support units and micromanage your army to the victory.
Projects
Projects Under NDA
There are more projects that are under NDA but they were really challenging for us, in some of them we had to use ECS and Burst to optimize the number of units moving, in some others we had to make custom Analytics to improve monetization, etc...